

“A lot of the game was inspired by Jack Black and his take on rock because he sometimes looks like he’s making a joke about it but he’s also really taking it very seriously. It was just an amazing experience.”įor fans, and Schafer himself, a big part of what made playing and developing the game such a pleasure was the involvement of Mr. A lot of weird fantasy moments I’ve thought about while listening to that music I was able to make happen, as well as meeting some of my heroes like Ozzy Osbourne and I got to meet Rob Halford and Lemmy and even Ronnie James Dio. Naturally, we had to ask how this underappreciated gem came to life. If I found a bunch of money somewhere or if someone out there wants to fund something like that give me a call.” The Jack Black helmed RTS meets action game was a love letter to heavy metal.Ī unique blend of action, real-time strategy (RTS) and heavy metal, Brütal Legend was arguably Schafer’s weirdest and most ambitious game to date. “ Brütal Legend was a highpoint for me,” Schafer says with a grin.

Where the heck is Brütal Legend 2?! A (Brutal) Legend Returns?

We managed to grab him after he received his BAFTA fellowship for game design and ask the one question on everyone’s lips. Unsurprisingly then, his many contributions to video games were recently recognized by the British Academy. Responsible for giving the world adventure classics like The Monkey Island series, Grim Fandango, Psychonauts, and Broken Age, he’s a man who’s created some of gaming’s most iconic characters. For gamers of a certain age, Tim Schafer needs no introduction.
